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Wesnoth Units database

Sentinel

(image)

The Vendeeni custom of insisting on the purity of the Sentry bloodline has ironically corrupted the lineage entirely, due to successive generations of inbreeding. This has resulted in a propensity for random genetic mutations. The power of Vendeeni tradition is so great, however, that a state of denial is maintained - even when the Sentries start growing extra pairs of legs, or turning into flying snakes.

Advances from: Sentry
Advances to:
Cost: 19
HP: 42
Movement: 6
XP: 40
Level: 1
Alignment: chaotic
IDVendeeni Sentinel
Abilities: planetbound, regenerates
(image)pincers
blade
7 - 2
melee
(image)teeth
blade
3 - 3
melee
poison
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane0%
TerrainMovement CostDefense
Castle140%
Cave420%
Coastal Reef420%
Deep Water9920%
Flat140%
Forest330%
Frozen230%
Hills240%
Impassable9920%
Mountains9920%
Mushroom Grove420%
Sand140%
Shallow Water420%
Swamp320%
Unwalkable9920%
Village140%